#ifndef MYOBJECTCREATOR_H
#define MYOBJECTCREATOR_H

#include "bend2d.h"
using namespace bend2d;

class myObjectCreator : public ObjectCreator
{
public:
    Boundary* CreateBoundary() const;
    Boundary* CreateBoundary(const Line& line);
    Boundary* CreateWorldBoundary() const;
    WindPoint* CreateWindPoint() const;
    WindPoint* CreateWindPoint(const Point& position, const Speed& speed, const Acceleration& acceleration);

};

#endif
